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Ali Alabeedi
Ali Alabeedi
Architect | BIM | Computational Design | Archviz | 3D Artist
Warsaw, Poland

Summary

“My journey began at the Fine Art Academy and continued at the Architecture University, where my passion for Art, Architecture, and Design flourished. This led me to hone my skills in Architecture project design, Computational Design, and BIM across all phases of architectural / Interior projects. As a forward-thinking architect, I thrive on pushing the boundaries of design through computational techniques and visualization (Archviz). When not immersed in architectural endeavors, as a certified Artist in Fine Art I’m deeply engaged in 3D Art, where I explore digital realms to bring imagination to life. I’m always hungry for creative problem-solving and innovative design thinking”

Skills

AnatomyConcept DesignDigital PaintingEnvironment DesignMotion Graphics3D Animation3D ModelingDigital SculptingUV MappingArchitectural VisualizationProduct DesignArchitectural DesignProduction DesignSketchingPost-productioninterior designInteriorArchvizBIMGame readyComputational Design

Software proficiency

ZBrush
ZBrush
Rhinoceros
Rhinoceros
Blender
Blender
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Grasshopper
Grasshopper
SketchUp
SketchUp
Lumion
Lumion
After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
AutoCAD
AutoCAD
Audition
Audition
Adobe Lightroom
Adobe Lightroom
Revit
Revit
Premiere
Premiere
Cinema 4D
Cinema 4D

Experience

  • Junior 3D Artist at Libya Alhadath
    Warszawa, PL
    January 2016 - January 2017

    As a Junior 3D Artist and Animator at Libya Alhadath I was responsible for assisting the senior artists, my achievements include:

    Creating visually captivating 3D animations and motion graphics for TV show intros, outros, and promotional materials.

    Collaborating effectively with the team to meet project deadlines and maintain high-quality standards.

    Contributing creative ideas to enhance the visual appeal of our programming.

    Keeping abreast of industry trends and incorporating new techniques into my work to improve efficiency and creativity.

  • Junior Computational Designer at Accenture
    Warszawa, PL
    February 2018 - February 2019

    I crafted game-ready assets meeting specifications like LOD (Level of Detail), adeptly converting high-poly models to low-poly ones while maintaining optimal triangle counts to ensure seamless integration into the game environment..

    I was tasked with the creation of intricate 3D models designed for utilization in background settings, surrounding environments, and assets within various projects.

    I spearheaded the development of scripts tailored to enable comprehensive generative 3D models creation, specifically designed for video games.

  • Architectural Assistant Internship at MTDI Group
    Warszawa, PL
    January 2021 - March 2021

    Engaged in concept-stage design projects, in Warsaw. Primarily involved in renderings using (Rhino+Revit+Vray+3Dsmax+Corona Render) and CAD drafting.

    Additionally, assigned to an international architectural design project in India, called Quay – India, Bangalore. Where I analyzed site traffic diagrams and collaborated closely with architects to develop three concept proposals, with other technical aspects..

    Played a pivotal role in other projects for facade development, material selection, and integration of greenery, presenting proposals to clients.

    Involved in landscape design, exterior furniture, lighting, and pavilion integration, culminating in 3D modeling and visualizations.

    Coordinated with the team to finalize project aesthetics and gain structural approval from construction engineers.

    Developed Grasshopper script for Computational Design generating 3D urban models.

  • Architectural Assistant at MTDI Group
    Warszawa, PL
    March 2021 - March 2024

    I contributed to many interesting projects but the selected ones that I can mention that I participated in:

    The “Dornych project in Brno”, was led by the development group Crestyl and MTDI Group.

    Additionally, I played a pivotal role in the façade refurbishment of “Atrium Reduta in Warsaw” with the pavilion design proposals.

    For the Interior aspect, I worked on a project in Warsaw, Poland, I took charge of designing a complete studio apartment within a 52 m² space, handling all aspects from 3D modeling and rendering to CAD drafting, and providing material panel suggestions to the client, ensuring a comprehensive and visually appealing design solution. and many other projects.



    My role encompassed:

    Concept design, Visualization, Computational design exercises (such as generative solar optimization and smart façade), Research, liaising with consultants, assisting in concept design, and other crucial aspects.