“My journey began at the Fine Art Academy and continued at the Architecture University, where my passion for Art, Architecture, and Design flourished. This led me to hone my skills in Architecture project design, Computational Design, and BIM across all phases of architectural / Interior projects. As a forward-thinking architect, I thrive on pushing the boundaries of design through computational techniques and visualization (Archviz). When not immersed in architectural endeavors, as a certified Artist in Fine Art I’m deeply engaged in 3D Art, where I explore digital realms to bring imagination to life. I’m always hungry for creative problem-solving and innovative design thinking”
As a Junior 3D Artist and Animator at Libya Alhadath I was responsible for assisting the senior artists, my achievements include:
Creating visually captivating 3D animations and motion graphics for TV show intros, outros, and promotional materials.
Collaborating effectively with the team to meet project deadlines and maintain high-quality standards.
Contributing creative ideas to enhance the visual appeal of our programming.
Keeping abreast of industry trends and incorporating new techniques into my work to improve efficiency and creativity.
I crafted game-ready assets meeting specifications like LOD (Level of Detail), adeptly converting high-poly models to low-poly ones while maintaining optimal triangle counts to ensure seamless integration into the game environment..
I was tasked with the creation of intricate 3D models designed for utilization in background settings, surrounding environments, and assets within various projects.
I spearheaded the development of scripts tailored to enable comprehensive generative 3D models creation, specifically designed for video games.
Engaged in concept-stage design projects, in Warsaw. Primarily involved in renderings using (Rhino+Revit+Vray+3Dsmax+Corona Render) and CAD drafting.
Additionally, assigned to an international architectural design project in India, called Quay – India, Bangalore. Where I analyzed site traffic diagrams and collaborated closely with architects to develop three concept proposals, with other technical aspects..
Played a pivotal role in other projects for facade development, material selection, and integration of greenery, presenting proposals to clients.
Involved in landscape design, exterior furniture, lighting, and pavilion integration, culminating in 3D modeling and visualizations.
Coordinated with the team to finalize project aesthetics and gain structural approval from construction engineers.
Developed Grasshopper script for Computational Design generating 3D urban models.
I contributed to many interesting projects but the selected ones that I can mention that I participated in:
The “Dornych project in Brno”, was led by the development group Crestyl and MTDI Group.
Additionally, I played a pivotal role in the façade refurbishment of “Atrium Reduta in Warsaw” with the pavilion design proposals.
For the Interior aspect, I worked on a project in Warsaw, Poland, I took charge of designing a complete studio apartment within a 52 m² space, handling all aspects from 3D modeling and rendering to CAD drafting, and providing material panel suggestions to the client, ensuring a comprehensive and visually appealing design solution. and many other projects.
My role encompassed:
Concept design, Visualization, Computational design exercises (such as generative solar optimization and smart façade), Research, liaising with consultants, assisting in concept design, and other crucial aspects.